mesh_subdivision_support.h
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2018 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 
19 
20 #ifndef LIBMESH_MESH_SUBDIVISION_SUPPORT_H
21 #define LIBMESH_MESH_SUBDIVISION_SUPPORT_H
22 
23 // Local Includes
24 #include "libmesh/libmesh.h"
26 #include "libmesh/elem.h"
27 
28 namespace libMesh
29 {
30 
31 // Forward declarations
32 class MeshBase;
33 
34 // MeshTools::Subdivision namespace
35 namespace MeshTools
36 {
45 namespace Subdivision
46 {
66 void find_one_ring(const Tri3Subdivision * elem,
67  std::vector<const Node *> & nodes);
68 
75 
83 void prepare_subdivision_mesh(MeshBase & mesh, bool ghosted = false);
84 
91 
98 
103 static const unsigned int next[3] = {1,2,0};
104 
109 static const unsigned int prev[3] = {2,0,1};
110 
111 } // end namespace MeshTools::Subdivision
112 } // end namespace MeshTools
113 
114 } // namespace libMesh
115 
116 
117 #endif // LIBMESH_MESH_SUBDIVISION_SUPPORT_H
static const unsigned int prev[3]
MeshBase & mesh
Base class for Mesh.
Definition: mesh_base.h:77
void find_one_ring(const Tri3Subdivision *elem, std::vector< const Node *> &nodes)
A surface shell element used in mechanics calculations.
static const unsigned int next[3]
void prepare_subdivision_mesh(MeshBase &mesh, bool ghosted=false)