20 #ifndef LIBMESH_FACE_TRI3_SUBDIVISION_H 21 #define LIBMESH_FACE_TRI3_SUBDIVISION_H 76 virtual bool is_linear ()
const override {
return false; }
147 #endif // LIBMESH_FACE_TRI3_SUBDIVISION_H A 2D triangular element with 3 nodes.
A geometric point in (x,y,z) space associated with a DOF.
bool _subdivision_updated
virtual bool is_linear() const override
virtual ~Tri3Subdivision()=default
The base class for all geometric element types.
void prepare_subdivision_properties()
virtual bool has_affine_map() const override
Node * get_ordered_node(unsigned int node_id) const
bool is_subdivision_updated() const
A surface shell element used in mechanics calculations.
unsigned int local_node_number(unsigned int node_id) const
unsigned int get_ordered_valence(unsigned int node_id) const
virtual Order default_order() const override
Tri3Subdivision & operator=(const Tri3Subdivision &)=delete
void set_ghost(bool ghosted)
virtual ElemType type() const override
dof_id_type node_id(const unsigned int i) const