18 #ifndef LIBMESH_FACE_QUAD4_SHELL_H 19 #define LIBMESH_FACE_QUAD4_SHELL_H
A 2D quadrilateral element with 4 nodes.
virtual ElemType type() const override
The base class for all geometric element types.
QuadShell4(Elem *p=nullptr)
virtual ~QuadShell4()=default
QuadShell4 & operator=(const QuadShell4 &)=delete
A 2D quadrilateral shell element with 4 nodes.