20 #ifndef LIBMESH_FACE_QUAD4_H 21 #define LIBMESH_FACE_QUAD4_H 66 virtual ~Quad4() =
default;
76 virtual unsigned int n_sub_elem()
const override {
return 1; }
81 virtual bool is_vertex(
const unsigned int i)
const override;
86 virtual bool is_edge(
const unsigned int i)
const override;
91 virtual bool is_face(
const unsigned int i)
const override;
98 const unsigned int s)
const override;
100 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
107 const unsigned int e)
const override 121 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
122 bool proxy)
override;
128 const unsigned int i)
override;
132 std::vector<dof_id_type> & conn)
const override;
169 #ifdef LIBMESH_ENABLE_AMR 175 const unsigned int j,
176 const unsigned int k)
const override 187 #endif // LIBMESH_ENABLE_AMR 194 #endif // LIBMESH_FACE_QUAD4_H virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Node * _nodelinks_data[num_nodes]
A geometric point in (x,y,z) space associated with a DOF.
virtual ElemType type() const override
A 2D quadrilateral element with 4 nodes.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
The base class for all geometric element types.
virtual bool has_affine_map() const override
virtual bool is_edge(const unsigned int i) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual bool is_vertex(const unsigned int i) const override
virtual Order default_order() const override
virtual BoundingBox loose_bounding_box() const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
static const int nodes_per_side
static const int num_sides
static const int num_nodes
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual Real volume() const override
The base class for all quadrilateral element types.
virtual unsigned int n_nodes() const override
virtual bool is_face(const unsigned int i) const override
Quad4 & operator=(const Quad4 &)=delete
static const int num_children
virtual unsigned int n_sub_elem() const override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy) override
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override