face_inf_quad4.h
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2018 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 
19 #ifndef LIBMESH_FACE_INF_QUAD4_H
20 #define LIBMESH_FACE_INF_QUAD4_H
21 
22 
23 #include "libmesh/libmesh_config.h"
24 
25 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
26 
27 // Local includes
28 #include "libmesh/face_inf_quad.h"
29 
30 namespace libMesh
31 {
32 
52 class InfQuad4 : public InfQuad
53 {
54 public:
55 
59  explicit
60  InfQuad4 (Elem * p=nullptr) :
62 
63  InfQuad4 (InfQuad4 &&) = delete;
64  InfQuad4 (const InfQuad4 &) = delete;
65  InfQuad4 & operator= (const InfQuad4 &) = delete;
66  InfQuad4 & operator= (InfQuad4 &&) = delete;
67  virtual ~InfQuad4() = default;
68 
72  virtual unsigned int n_nodes() const override { return num_nodes; }
73 
77  virtual ElemType type () const override { return INFQUAD4; }
78 
82  virtual unsigned int n_sub_elem() const override { return 1; }
83 
87  virtual bool is_vertex(const unsigned int i) const override;
88 
92  virtual bool is_edge(const unsigned int i) const override;
93 
97  virtual bool is_face(const unsigned int i) const override;
98 
103  virtual bool is_node_on_side(const unsigned int n,
104  const unsigned int s) const override;
105 
106  virtual std::vector<unsigned int> nodes_on_side(const unsigned int s) const override;
107 
112  virtual bool is_node_on_edge(const unsigned int n,
113  const unsigned int e) const override
114  { return this->is_node_on_side(n,e); }
115 
119  virtual Order default_order() const override;
120 
125  virtual std::unique_ptr<Elem> build_side_ptr (const unsigned int i,
126  bool proxy) override;
127 
131  virtual void build_side_ptr (std::unique_ptr<Elem> & elem,
132  const unsigned int i) override;
133 
134 
135  virtual void connectivity(const unsigned int sf,
136  const IOPackage iop,
137  std::vector<dof_id_type> & conn) const override;
138 
145  virtual bool contains_point (const Point & p, Real tol=TOLERANCE) const override;
146 
150  static const int num_nodes = 4;
151  static const int num_sides = 3;
152  static const int num_children = 2;
153  static const int nodes_per_side = 2;
154 
159  static const unsigned int side_nodes_map[num_sides][nodes_per_side];
160 
161 
162 protected:
163 
168 
169 
170 
171 #ifdef LIBMESH_ENABLE_AMR
172 
176  virtual float embedding_matrix (const unsigned int i,
177  const unsigned int j,
178  const unsigned int k) const override
179  { return _embedding_matrix[i][j][k]; }
180 
186 
188 
189 #endif // LIBMESH_ENABLE_AMR
190 
191 };
192 
193 
194 } // namespace libMesh
195 
196 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
197 
198 #endif // LIBMESH_FACE_INF_QUAD4_H
A geometric point in (x,y,z) space associated with a DOF.
Definition: node.h:52
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
virtual bool contains_point(const Point &p, Real tol=TOLERANCE) const override
static const int num_children
virtual ElemType type() const override
virtual ~InfQuad4()=default
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
A 2D infinite quadrilateral element with 4 nodes.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
virtual bool is_vertex(const unsigned int i) const override
The base class for all geometric element types.
Definition: elem.h:100
static const Real TOLERANCE
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
The base class for all 2D infinite quadrilateral element types.
Definition: face_inf_quad.h:56
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual unsigned int n_nodes() const override
static const int num_sides
Node * _nodelinks_data[num_nodes]
virtual bool is_face(const unsigned int i) const override
virtual Order default_order() const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual bool is_edge(const unsigned int i) const override
static const int nodes_per_side
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy) override
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
InfQuad4 & operator=(const InfQuad4 &)=delete
virtual unsigned int n_sub_elem() const override
static const int num_nodes
A geometric point in (x,y,z) space.
Definition: point.h:38
InfQuad4(Elem *p=nullptr)