mesh_triangle_wrapper.h
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2018 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 
19 #ifndef LIBMESH_MESH_TRIANGLE_WRAPPER_H
20 #define LIBMESH_MESH_TRIANGLE_WRAPPER_H
21 
22 #include "libmesh/libmesh_config.h"
23 
24 #ifdef LIBMESH_HAVE_TRIANGLE
25 
26 // Local Includes
27 #include "libmesh/libmesh_common.h" // Real
28 
29 #ifdef LIBMESH_FORWARD_DECLARE_ENUMS
30 namespace libMesh
31 {
32 enum ElemType : int;
33 }
34 #else
35 #include "libmesh/enum_elem_type.h"
36 #endif
37 
38 // C++ includes
39 #include <cstddef>
40 
41 namespace libMesh
42 {
43 // Forward declarations
45 
46 // Make sure Triangle uses our "Real" as its "REAL"
47 typedef Real REAL;
48 
58 namespace TriangleWrapper
59 {
60 extern "C"
61 {
62 #include "triangle.h"
63 }
64 
65 enum IO_Type {
66  INPUT = 0,
67  OUTPUT = 1,
68  BOTH = 2};
69 
76 void init(triangulateio & t);
77 
88 void destroy(triangulateio & t, IO_Type);
89 
96 void copy_tri_to_mesh(const triangulateio & triangle_data_input,
97  UnstructuredMesh & mesh_output,
98  const ElemType type);
99 } // namespace TriangleWrapper
100 } // namespace libMesh
101 
102 
103 #endif // LIBMESH_HAVE_TRIANGLE
104 
105 #endif // LIBMESH_MESH_TRIANGLE_WRAPPER_H
Base class for Replicated and Distributed meshes.
void copy_tri_to_mesh(const triangulateio &triangle_data_input, UnstructuredMesh &mesh_output, const ElemType type)
void init(triangulateio &t)
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
void destroy(triangulateio &t, IO_Type)