cell_inf_prism6.h
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2018 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 
19 
20 #ifndef LIBMESH_CELL_INF_PRISM6_H
21 #define LIBMESH_CELL_INF_PRISM6_H
22 
23 #include "libmesh/libmesh_config.h"
24 
25 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
26 
27 // Local includes
28 #include "libmesh/cell_inf_prism.h"
29 
30 namespace libMesh
31 {
32 
57 class InfPrism6 final : public InfPrism
58 {
59 public:
60 
64  explicit
65  InfPrism6 (Elem * p=nullptr) :
67  {}
68 
69  InfPrism6 (InfPrism6 &&) = delete;
70  InfPrism6 (const InfPrism6 &) = delete;
71  InfPrism6 & operator= (const InfPrism6 &) = delete;
72  InfPrism6 & operator= (InfPrism6 &&) = delete;
73  virtual ~InfPrism6() = default;
74 
78  virtual unsigned int n_nodes() const override { return num_nodes; }
79 
83  virtual ElemType type() const override { return INFPRISM6; }
84 
88  virtual unsigned int n_sub_elem() const override { return 1; }
89 
93  virtual bool is_vertex(const unsigned int i) const override;
94 
98  virtual bool is_edge(const unsigned int i) const override;
99 
103  virtual bool is_face(const unsigned int i) const override;
104 
109  virtual bool is_node_on_side(const unsigned int n,
110  const unsigned int s) const override;
111 
112  virtual std::vector<unsigned int> nodes_on_side(const unsigned int s) const override;
113 
118  virtual bool is_node_on_edge(const unsigned int n,
119  const unsigned int e) const override;
120 
124  virtual Order default_order() const override;
125 
132  virtual std::unique_ptr<Elem> build_side_ptr (const unsigned int i,
133  bool proxy) override;
134 
139  virtual void build_side_ptr (std::unique_ptr<Elem> & elem,
140  const unsigned int i) override;
141 
148  virtual std::unique_ptr<Elem> build_edge_ptr (const unsigned int i) override;
149 
150  virtual void connectivity(const unsigned int sc,
151  const IOPackage iop,
152  std::vector<dof_id_type> & conn) const override;
153 
157  static const int num_nodes = 6;
158  static const int num_sides = 4;
159  static const int num_edges = 6;
160  static const int num_children = 4;
161  static const int nodes_per_side = 4;
162  static const int nodes_per_edge = 2;
163 
168  static const unsigned int side_nodes_map[num_sides][nodes_per_side];
169 
174  static const unsigned int edge_nodes_map[num_edges][nodes_per_edge];
175 
176 
177 protected:
178 
183 
184 
185 
186 #ifdef LIBMESH_ENABLE_AMR
187 
191  virtual float embedding_matrix (const unsigned int i,
192  const unsigned int j,
193  const unsigned int k) const override
194  { return _embedding_matrix[i][j][k]; }
195 
201 
203 
204 #endif // LIBMESH_ENABLE_AMR
205 
206 };
207 
208 } // namespace libMesh
209 
210 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
211 
212 #endif // LIBMESH_CELL_INF_PRISM6_H
The base class for all 3D infinite prismatic element types.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy) override
A geometric point in (x,y,z) space associated with a DOF.
Definition: node.h:52
static const int num_sides
Node * _nodelinks_data[num_nodes]
The base class for all geometric element types.
Definition: elem.h:100
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual unsigned int n_sub_elem() const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
virtual bool is_vertex(const unsigned int i) const override
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
virtual ElemType type() const override
virtual ~InfPrism6()=default
static const int num_nodes
virtual unsigned int n_nodes() const override
InfPrism6(Elem *p=nullptr)
virtual Order default_order() const override
virtual bool is_face(const unsigned int i) const override
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
InfPrism6 & operator=(const InfPrism6 &)=delete
static const int num_edges
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const int nodes_per_side
virtual bool is_edge(const unsigned int i) const override
static const int num_children
static const int nodes_per_edge
A 3D infinite prismatic element with 6 nodes.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override