20 #ifndef LIBMESH_QUADRATURE_SIMPSON_H 21 #define LIBMESH_QUADRATURE_SIMPSON_H 79 unsigned int p_level=0)
override;
81 unsigned int p_level=0)
override;
83 unsigned int p_level=0)
override;
88 #endif // LIBMESH_QUADRATURE_SIMPSON_H virtual void init(const ElemType type=INVALID_ELEM, unsigned int p_level=0)
virtual ~QSimpson()=default
QSimpson & operator=(const QSimpson &)=default
QSimpson(unsigned int dim, Order order=THIRD)
Implements Simpson's rule, i.e. nodal quadrature for quadratic elements.
virtual void init_2D(const ElemType _type=INVALID_ELEM, unsigned int p_level=0) override
virtual QuadratureType type() const override
virtual void init_3D(const ElemType _type=INVALID_ELEM, unsigned int p_level=0) override
Base class for all quadrature families and orders.
virtual void init_1D(const ElemType _type=INVALID_ELEM, unsigned int p_level=0) override