mesh_triangle_wrapper.h
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2017 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 
19 #ifndef LIBMESH_MESH_TRIANGLE_WRAPPER_H
20 #define LIBMESH_MESH_TRIANGLE_WRAPPER_H
21 
22 #include "libmesh/libmesh_config.h"
23 
24 #ifdef LIBMESH_HAVE_TRIANGLE
25 
26 // Local Includes
27 #include "libmesh/libmesh_common.h" // Real
28 #include "libmesh/enum_elem_type.h" // For ElemType declaration below
29 
30 // C++ includes
31 #include <cstddef>
32 
33 namespace libMesh
34 {
35 // Forward declarations
37 
38 // Make sure Triangle uses our "Real" as its "REAL"
39 typedef Real REAL;
40 
50 namespace TriangleWrapper
51 {
52 extern "C"
53 {
54 #include "triangle.h"
55 }
56 
57 enum IO_Type {
58  INPUT = 0,
59  OUTPUT = 1,
60  BOTH = 2};
61 
68 void init(triangulateio & t);
69 
81 void destroy(triangulateio & t, IO_Type);
82 
89 void copy_tri_to_mesh(const triangulateio & triangle_data_input,
90  UnstructuredMesh & mesh_output,
91  const ElemType type);
92 } // namespace TriangleWrapper
93 } // namespace libMesh
94 
95 
96 #endif // LIBMESH_HAVE_TRIANGLE
97 
98 #endif // LIBMESH_MESH_TRIANGLE_WRAPPER_H
Base class for Replicated and Distributed meshes.
void copy_tri_to_mesh(const triangulateio &triangle_data_input, UnstructuredMesh &mesh_output, const ElemType type)
void init(triangulateio &t)
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
void destroy(triangulateio &t, IO_Type)