face_tri3_shell.h
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2018 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 #ifndef LIBMESH_FACE_TRI3_SHELL_H
19 #define LIBMESH_FACE_TRI3_SHELL_H
20 
21 #include "face_tri3.h"
22 
23 namespace libMesh
24 {
25 
35 class TriShell3 : public Tri3
36 {
37 public:
41  explicit
42  TriShell3 (Elem * p=nullptr) :
43  Tri3(p) {}
44 
45  TriShell3 (TriShell3 &&) = delete;
46  TriShell3 (const TriShell3 &) = delete;
47  TriShell3 & operator= (const TriShell3 &) = delete;
48  TriShell3 & operator= (TriShell3 &&) = delete;
49  virtual ~TriShell3() = default;
50 
54  virtual ElemType type () const override { return TRISHELL3; }
55 };
56 
57 } // namespace libMesh
58 
59 #endif
A 2D triangular element with 3 nodes.
Definition: face_tri3.h:56
virtual ~TriShell3()=default
TriShell3 & operator=(const TriShell3 &)=delete
The base class for all geometric element types.
Definition: elem.h:100
virtual ElemType type() const override
TriShell3(Elem *p=nullptr)