18 #ifndef LIBMESH_FACE_QUAD8_SHELL_H 19 #define LIBMESH_FACE_QUAD8_SHELL_H
The base class for all geometric element types.
A 2D quadrilateral element with 8 nodes.
QuadShell8 & operator=(const QuadShell8 &)=delete
A 2D quadrilateral shell element with 8 nodes.
QuadShell8(Elem *p=nullptr)
virtual ~QuadShell8()=default
virtual ElemType type() const override