face_quad8_shell.h
Go to the documentation of this file.
1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2018 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 #ifndef LIBMESH_FACE_QUAD8_SHELL_H
19 #define LIBMESH_FACE_QUAD8_SHELL_H
20 
21 #include "face_quad8.h"
22 
23 namespace libMesh
24 {
25 
36 class QuadShell8 : public Quad8
37 {
38 public:
42  explicit
43  QuadShell8 (Elem * p=nullptr) :
44  Quad8(p) {}
45 
46  QuadShell8 (QuadShell8 &&) = delete;
47  QuadShell8 (const QuadShell8 &) = delete;
48  QuadShell8 & operator= (const QuadShell8 &) = delete;
49  QuadShell8 & operator= (QuadShell8 &&) = delete;
50  virtual ~QuadShell8() = default;
51 
55  virtual ElemType type () const override { return QUADSHELL8; }
56 };
57 
58 } // namespace libMesh
59 
60 #endif
The base class for all geometric element types.
Definition: elem.h:100
A 2D quadrilateral element with 8 nodes.
Definition: face_quad8.h:51
QuadShell8 & operator=(const QuadShell8 &)=delete
A 2D quadrilateral shell element with 8 nodes.
QuadShell8(Elem *p=nullptr)
virtual ~QuadShell8()=default
virtual ElemType type() const override