20 #ifndef LIBMESH_CELL_TET4_H 21 #define LIBMESH_CELL_TET4_H 69 virtual ~Tet4() =
default;
84 virtual unsigned int n_sub_elem()
const override {
return 1; }
89 virtual bool is_vertex(
const unsigned int i)
const override;
94 virtual bool is_edge(
const unsigned int i)
const override;
99 virtual bool is_face(
const unsigned int i)
const override;
106 const unsigned int s)
const override;
108 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
115 const unsigned int e)
const override;
122 const unsigned int s)
const override;
134 virtual bool is_linear ()
const override {
return true; }
145 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
146 bool proxy)
override;
152 const unsigned int i)
override;
158 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
162 std::vector<dof_id_type> & conn)
const override;
230 #ifdef LIBMESH_ENABLE_AMR 236 const unsigned int j,
237 const unsigned int k)
const override;
254 #endif // LIBMESH_CELL_TET4_H
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
A geometric point in (x,y,z) space associated with a DOF.
std::pair< Real, Real > min_and_max_angle() const
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual dof_id_type key() const
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Node * _nodelinks_data[num_nodes]
The base class for all geometric element types.
virtual bool is_edge(const unsigned int i) const override
static const int num_edges
virtual unsigned int n_sub_elem() const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool is_vertex(const unsigned int i) const override
virtual dof_id_type key() const override
The base class for all tetrahedral element types.
static const int nodes_per_side
Tet4 & operator=(const Tet4 &)=delete
static const int num_nodes
virtual Order default_order() const override
static const int num_children
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual unsigned int n_nodes() const override
virtual bool is_face(const unsigned int i) const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override
virtual bool is_linear() const override
virtual Real volume() const override
virtual bool contains_point(const Point &p, Real tol) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
A 3D tetrahedral element with 4 nodes.
virtual ElemType type() const override
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
virtual bool has_affine_map() const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy) override
A geometric point in (x,y,z) space.
static const int nodes_per_edge
static const int num_sides