20 #ifndef LIBMESH_CELL_PRISM6_H 21 #define LIBMESH_CELL_PRISM6_H 78 virtual unsigned int n_sub_elem()
const override {
return 1; }
83 virtual bool is_vertex(
const unsigned int i)
const override;
88 virtual bool is_edge(
const unsigned int i)
const override;
93 virtual bool is_face(
const unsigned int i)
const override;
100 const unsigned int s)
const override;
102 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
109 const unsigned int e)
const override;
126 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
127 bool proxy)
override;
133 const unsigned int i)
override;
139 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
143 std::vector<dof_id_type> & conn)
const override;
191 #ifdef LIBMESH_ENABLE_AMR 197 const unsigned int j,
198 const unsigned int k)
const override 209 #endif // LIBMESH_ENABLE_AMR 215 #endif // LIBMESH_CELL_PRISM6_H
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
A geometric point in (x,y,z) space associated with a DOF.
virtual Real volume() const override
virtual unsigned int n_nodes() const override
A 3D prismatic element with 6 nodes.
The base class for all geometric element types.
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
virtual bool is_edge(const unsigned int i) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool is_face(const unsigned int i) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
static const int num_edges
virtual BoundingBox loose_bounding_box() const override
virtual Order default_order() const override
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
virtual ~Prism6()=default
virtual ElemType type() const override
virtual bool is_vertex(const unsigned int i) const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy) override
The base class for all prismatic element types.
virtual unsigned int n_sub_elem() const override
static const int nodes_per_side
Node * _nodelinks_data[num_nodes]
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
static const int nodes_per_edge
static const int num_children
static const int num_sides
virtual bool has_affine_map() const override
Prism6 & operator=(const Prism6 &)=delete
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
static const unsigned int side_elems_map[num_sides][nodes_per_side]
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const int num_nodes
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override