20 #ifndef LIBMESH_CELL_INF_PRISM6_H 21 #define LIBMESH_CELL_INF_PRISM6_H 25 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 88 virtual unsigned int n_sub_elem()
const override {
return 1; }
93 virtual bool is_vertex(
const unsigned int i)
const override;
98 virtual bool is_edge(
const unsigned int i)
const override;
103 virtual bool is_face(
const unsigned int i)
const override;
110 const unsigned int s)
const override;
112 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
119 const unsigned int e)
const override;
132 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
133 bool proxy)
override;
140 const unsigned int i)
override;
148 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
152 std::vector<dof_id_type> & conn)
const override;
186 #ifdef LIBMESH_ENABLE_AMR 192 const unsigned int j,
193 const unsigned int k)
const override 204 #endif // LIBMESH_ENABLE_AMR 210 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 212 #endif // LIBMESH_CELL_INF_PRISM6_H The base class for all 3D infinite prismatic element types.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy) override
A geometric point in (x,y,z) space associated with a DOF.
static const int num_sides
Node * _nodelinks_data[num_nodes]
The base class for all geometric element types.
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual unsigned int n_sub_elem() const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
virtual bool is_vertex(const unsigned int i) const override
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
virtual ElemType type() const override
virtual ~InfPrism6()=default
static const int num_nodes
virtual unsigned int n_nodes() const override
InfPrism6(Elem *p=nullptr)
virtual Order default_order() const override
virtual bool is_face(const unsigned int i) const override
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
InfPrism6 & operator=(const InfPrism6 &)=delete
static const int num_edges
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const int nodes_per_side
virtual bool is_edge(const unsigned int i) const override
static const int num_children
static const int nodes_per_edge
A 3D infinite prismatic element with 6 nodes.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES